Projects
I hope you enjoy a look at these projects, they are a mixture of Games from GameJams I have done as well as projects made with the help of the GameDev.TV courses!
GameJam Games
Below are the games that I have made with my team: Team Name Not Included. We have done two gamejams and plan on doing more in the near future. I take on the position of team leader, lead designer, and on the odd occasion, writer and voice actor for our gamejam games.
10-Pillar Bowling
Game Designer
Created for the Games 4 DIPG -Spring game jam run by Games 4 DIPG. Taking place from the 1st of March to the 31st of March. My team and I created the game in roughly the last one to two weeks of the gamejam.
10-Pillar Bowling is a sports game where you get to do some bowling in ancient times using a boulder to knock down the pillars.


Need for Wheat
Game Designer
Created for the FarmJam2024 game jam run by Figerox Studios. Taking place from the 1st of February to the 4th of March. My team and I created the game in the last two weeks of the gamejam.
Need for Wheat is a farming/driving game where you get to control a tractor and combine harvester to fertilise and harvest wheat.



Her Majesty's Secret Service
Game Designer
Created for the Game Off 2023 game jam run by GitHub. Taking place from the 1st of November to the 1st of December
Her Majesty’s Shrinking Service is a puzzle game created in UE5 (5.3) by my team and me: Team Name Not Included. Following the theme of Game Off 2023 which was “Scale”. My team made a puzzle game where the player can shrink and enlarge objects to complete puzzles. The scale changes the object's size, mass, and drag.
Her Majesty's Shrinking Service is a Puzzle game about a Mr Big a British Spy who is trying to break out of Mr Small's secret lair! Shrink and Grow objects using your trusty laser gun and pick them up with your government-issued picker-upper-watch to trigger various pressure plates to escape each level.


The Depths: Last Song
Game Designer
An immersive underwater horror game made for Scream Jam 2023. The game jam went on from the 17th to the 24th of October. Created in Unreal Engine 5.2, using a retro aesthetic, and FMOD sound system.
I took on the role of Lead Designer and well as Team Leader. Working on the Design Document / Concept Phase, Gameplay Design, Level Design, and more. I also took on production responsibilities to ensure everyone was working to the deadlines.


GameDev.TV Student Projects
Below are a variety of projects I have worked on while doing a variety of courses under GameDev.TV. Courses including Unity and Unreal Engine game development.
Unreal Projects:
Unity Projects:
Project Boost
Student / Developer
Project Boost was the first playable project on the Complete C# Unity Game Developer 3D Online Course by GameDev.tv. The game is nice and simple, use A and D to tilt the spaceship left or right, and use the spacebar to propel the ship forward through a variety of obstacle courses, most of which I designed myself. This was great as it was my second time learning some level design skills that would then help with later projects.

Project: Argon Assault
Student / Developer
Argon Assault was the second playable project on the same course as Project Boost. This time it is an on-rail spaceship shooter where you fly around a map and fight against enemy ships. This part of the course was particularly interesting as I learned how to do basic unity animation and well as design enemy encounters and the overall pacing and flow of the level.
